TheMartinExperiment posts
Corridor, Camera A
Done in a few hours. I'm getting good at this :D
Living room ready
First time I start and finish a background on the same day. Feels good. :D
Some tweaks on Dinning Room
Added sun light and a better lighting.
Dinning Room Ready
What do you guys think?I will launch the next development build when I finish this floor of the house. It will take some more days.
Laundry Room ready
Check it out :D
What do you guys think of this style?
Does it look good on your screen? Let me know
Work-in-progress pics (week 2 - 2022)
- Added some more kitchen utensils to make the environment look cluttered- Replaced the fridge to this way better-looking model (maybe I'll change its colors later)Now I'm working on the lights and shadows of the scene to make it a bit more atmospheric.
Just some work in progress pictures passing by
As the artist draws the cutscenes, I'm conducting some tests on Blender 3D to produce better looking backgrounds a bit faster.Enjoy.
December build ready!
I'm sending the download link to all Level 3 Supporters right away!- This build contains almost all cutscenes in place, more interactions, and more routes unlocked.- The design of the entire first floor is almost finished and ready for the next steps- Some areas have outdated graphics present th...
Today I started to pack for the next development build
I think this will be the last time the entire game will look like this. After this month's release, we will start replacing these 3D renders with the actual drawings for the characters and environment. It will look beautiful.
We are still working hard! But silently
We don't have much to show this week besides a giant and visually boring spreadsheet of files we need to prepare for the next steps, so all I got to share right now is this picture. It's all written in Portuguese, our native language.We want to make a BIG stretch in our progress before new y...
The November Development Build is ready
Since the bug on itch.io preventing patrons from claiming keys persists, I'm sending a Workupload link via DM to all level 3 contributors so you guys can see the current state of the project.Some cutscenes were causing weird glitches during gameplay and breaking the game, so I temporarily omitte...
254 images remaining for the next development build
I think I'll complete this task by November 30th at night. Coding these cutscenes are more work than I anticipated, but I'm in love with the progress.
Almost there!
I've completed 27 of 41 cutscenes so far. I think in two or three days, I will be ready to start to pack it all to the upcoming development build :D
Kitchen Work in Progress
The final version of the kitchen is almost doneEdit: just added some assets
The longest cutscene is almost finished (animated gif)
These two guys will be recurring characters in the story. What they are doing and who they are working for will be a mystery to be solved.
Our fourth month! Thank you so much!
Since the script and the code are almost on point, we're going to work all this month exclusively on the graphic side of the project: we will start to build all 41 cutscenes on this list as fast as we can, and then start the sketching. November will be a busy month with lots of snippets from the...
Our next development build is almost ready
It's our second build for Level Three Contributors to test. This time, featuring the navigation system of the game. The players will walk freely through the house, interact with some props and influence the order of some story events as they explore the house's first floor. I'm currently...
The Martinverse (navigation system Work In Progress)
Lots of Martins to draw and maintain per screen, but the results will be pretty neat.
Three months already! OMG
Thanks to your support from these three months, we finally gathered enough money to pay for an actual interior designer to build the entire first floor of Martin's house! Her help will relieve a lot of our workload and save MONTHS of research and resource gathering to make a credible house.Now w...
Prototyping a new navigation system right now
Notice how the character preserves its position as the camera switches. I'm getting a Resident Evil Classic vibe with these camera angles.
The last round of bug check before sending the link
The proofreader did a great job as always and improved several lines of the script. Now, I'm trying to run through every corner of the game to fix any possible crashes before sending it to you guys. I tried to upload a video on Vimeo to make it available only for patrons and discovered that they...
Episodes poll: download all episodes at once, or download it individually?
This game is planned to be released in an episodic manner and will grow over time. But how should I manage this expansion? Launch all episodes as a single game: you download the whole game in every update and resume it from where you stopped. The next episode only unlocks if you clear the current on...
We have reached 11 patrons again! Awesome!
It means I'll prepare our next poll to launch today. Yay!And I also finished translating all the dialogue and text descriptions today at 4 a.m. Four days later than expected. So now that I woke up, I'm preparing the text file to send to the proofreader. I'll finally compile the game as s...
I'm translating the entire text-only version to English right now.
I think I can finish the translation in a day or two. After this, I'll send it to the proofreaders for a quality check, and finally, compile the game!In the last post, I thought it would be easy to cover all possible reactions to player's actions with what I had already coded, but I was wron...
We are on Twitter and Instagram now!
https://twitter.com/martinxperimenthttps://www.instagram.com/MartinExperimentSpread the word :D
Two months and you guys are still with me! Thank you for your support!
Our first draft of the episode is practically all coded, and I'm currently organizing and optimizing the control flow of the game. I think it's better to get the text and game pacing on point before starting any graphic work in the project because it's way easier and straightforward to r...
This is how we brainstorm some cutscenes before start drawing
I wonder if anyone could understand what is happening in this scene without knowing the context...





















