NoxiousGames posts
Next Garden Monster!?
Tossing this up to see how everyone feels about the next batch of planned monsters to be added as normal Garden Monsters. Essentially that's any monster which isn't a character (Shadette/Alraune), a Feral (Succubus) or a Beast (Direwolf).Voter weight in effect as always.Bronze, Silver - 1 vo...
New Monster; Direwolf
Introducing our first Beast type monster; the Direwolf. This also marks the second notable fetish included in the game, the first being Futanari. The game will eventually host a sandbox mode where the player can effect a number of settings, including which types of sex animations are displayed in th...
All Versions Updated
In lieu of the Halloween patch I had planned, which turned out to be little ambitious at this stage of the game, I've pushed an early update to all versions with the new content. This contains the new UI updates, as well as visual FX, sound FX, and monster interaction emotes.
Silver+ Patron Release, Nov 1st (v0.9.5)
Halfway patch here for you lovely people. Password is the new one for November, you can find it under the Passwords Featured Tag. But I'll also put it here;jNZWE2KKXS7aqqz9I've also built an x32 version, as per the request of a Patron.https://www.dropbox.com/s/cq2lf198frsu4lk/MGGsilver1101x3...
Passwords Updated
Added this months passwords to the posts under the 'Passwords' Featured Tag. Working on pushing the new content to all builds, should be up in about a half hour.
Discord Roles
Just a post to remind all the Patrons in the Discord to send me a message on here containing your Discord Username, and I'll update your status :)
November Planned Rewards
Here is the list of rewards I have planned for November, in addition to all the other updated content through the month :)November 1st - Early Stable Patch; Silver+November 9th - New Monster Direwolf; RubyNovember 15th - Monthly Stable Patch; Silver +November 22nd - Stats Update, New Areas; Gold+Nov...
UI Updated / New Stats
Long overdue UI Update. Probably still not final, but much closer to the final thing. Along with this you can see all the new Stats and their visible effects on the monsters. Not all of these are in the game yet, but I'll explain how stats effect the monsters here, in Battle or just around the G...
UI Change
Updated the monster panel UI slightly to display more information. I'm adding 3 new attributes to the game, Skill Charisma and Wisdom. These will each have their own effect in battle and in monster interactions.You'll notice Pass Stats and Impregnation are listed here now, this shows the cha...
Item Decay and Nutrition
I'm working on the hunger system a little bit for the next update. Right now it seems like no matter how many trees you have it's never enough to sate the monsters. So I did some math and came up with some numbers which should work a lot better.Under this system the Acorns from 1 Oak Tree sh...
Updated Development Build
Updated the Development Build with tool use FX, monster emoticons, and new item hover tooltip info.
Game FX
In the spirit of new clarity offered by the emoticon update, I'm fleshing out some other aspects of gameplay. One of the most important, long overdue being sound and particle effects from tool use. Shown above, you can really see and feel what you're doing now.I've also added a particle ...
Current Emotes
Re: My Last Post, these are the icons which are currently working in the game. I'll briefly explain what each one does, in normal reading order.Love: Two monsters are about to have sexNo Love: One monster rejects another, this displays on both monsters (this happens due to low Lust in one or bot...
Emoting Monsters
One of the gameplay elements I've been struggling with for a while is how to unobtrusively display important changes in, or interactions between, monster girls. For example, if you instruct two monsters to have sex, one might reject the other. Fine. The problem is that there is no way for the pl...
Quick Patch to 0.9 versions
Uploading new versions to the old links posted before. I was alerted to a glitch which caused the ax to stop working - a fun old glitch from the past few of you may remember. This time it popped back up when I restructured the decorations to all be in one class. Fixed it again, and patching with new...
New Secret Character??
So the new secret character I've been keeping very hush hush came out in this version release. Her name is Shadette Sunflower, and she's part of a deal I've got with ShadyCorner :)She will toss out a random seed every 12 in game hours (twice per day.) When she is fully functioning she wi...
v0.10 Planned Features
There's contention over the correct version number. Keep in mind it's not a decimal number in the mathematic sense, therefore .10 is very different from .1...Migrating the old list! This will fill up with the new content, as always.COMPLETE [X] Monster emoticons; monsters display important i...
New Versions, 0.8/ 0.9!
All versions have now been updated.Free build has been updated to 0.8: https://noxdev.itch.io/monster-girl-gardenSilver build has been updated to 0.9: https://www.patreon.com/posts/14889225Gold build has been updated to the same, plus gold tools. From now on the Gold Build will be obtainable from th...
Silver+ Patron Release, Oct. 15th (v0.9)
Here you go everyone, the password will be the new October password:N5BXYBJpjmLcPVMJThe Item Code to recieve the new secret character is:0877942934
New Versions, Slight Delay
Hey everyone, as per my usual fashion I'm trying too hard to cram all the possible features I can into the next version release. This has translated to a lot more work this time than I was expecting.The new versions will be up within a few hours, just wanted to make a note of it for anyone keepi...
Unintended Consequences of Dynamic Interactions
In this picture a newly born Neko watches as her parents duke it out, for whatever reason. I'd like to take a moment to reflect on the infinite possibilities of monster interactions in my game, and apologize to anyone who might see something... a little too close to home xD
Updating Dev and Gold Builds
It was pointed out to me that Gold members do not have access to the new trees and flowers. I'm updating a new build tonight to Gold, and I may as well give it to Dev as well, where the new seeds have been added to the shop.EDIT: The Dev and Gold builds have now been patched.
Stone Fences Added!
Read more about the difference in fence types below, but basically they keep even Visitor Monsters out of certain areas. However the new 'Beast' type monster may knock these down.https://www.patreon.com/posts/fences-gates-14807229
Thanks Page Amnesty
Here is the current Thanks Page displayed in game. I've tried very hard to keep up with asking everyone for a name to add, and adding them as soon as I'm given one, but I'm sure I've missed a few of you.If you don't see your name on here; first of all sorry! Secondly, if you post...
Ruby Commands, Dev Build Update
The Development Build just got another update tonight. I also wanted to mention something I forgot to make openly public, which is that Ruby Level patrons get access to a certain set of commands others do not.Shift N: Instantly teleport between your Garden and the Village (this may be present in som...
Pushing Update to Dev Build
Pushing an update to Dev Build tonight, this will contain all the recent fixes and marked content contained in this post: https://www.patreon.com/posts/v0-9-planned-14402064Sorry I haven't been keeping up with the Development Builds, I've been adding a lot of stuff but forgetting that some p...
More on Feral Monsters
I'm honestly so happy with how this texture turned out xDAnyway, this post is about the differences between Normal and Feral Monsters. You may have noticed that all visitors monsters colours appear white, this visually discerns them from resident monsters. Feral Monsters will appear with their d...
Zoom Control Added to Player Mode
Player Mode can now be zoomed in and out, even during H-scenes with the player and monsters. Now that this is in, I can see that certain scenes need to be tweaked a little bit so the animations play properly together. Mainly preventing the penis from clipping through the monsters stomach/back xD
Fences/ Gates Fixed
I wanted to make a post specifically about this update, I've consolidated all of the decorations in the game into one Class. This way the save system can save all decorations in the game using the current system, and I don't have to write a million lines of code looking for each individual t...
Development / Gold Builds Updated!
Both the Development and the Gold Builds have both been updated with the new Lesser Succubus texture! Here are the links to the files, however you will only have access if you have pledged the appropriate amount for October.Dev Build: https://www.patreon.com/posts/development-12093405Gold Build: htt...













