ABDLSwallow posts
Release 0.2.2
Hey everyone,You can find the latest build at the usual link on itch (https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).So I spent a good amount of time the last two days fine-tuning some values:- First on the food system, to correct some unintented behaviour and make ...
Wrapping things up
Hey everyone,So I'm polishing things to prepare for the release of the next update. It will probably be around monday, so I have the time to properly proof-test everything.I'm quite happy with how the mini-game turned out. As always, I'm impatient to have your feedback to balance it, bec...
Lab Mini Game
Heya everyone,I'm currently building the last part before releasing the update : the lab mini game that will allow you to be rewarded with a special item.I wanted to try my hand at some gameplay elements a bit different than usual. So, I designed a gauntlet where you have to avoid some experimen...
Progress Update
Hey everyone,Just wanted to report a bit of progress. As planned this week, I'm mostly focused on designing the logic for the next story bits. In term of main storyline, the next update won't go that far, but I also included the start of a big side quest that will involve talking to a bunch ...
Story follow-up and progress state
Heya everyone,I got the head out of dialogs in the end... Well, nearly, because I still have a few key NPC to rewamp. They are a bit more complicated that your average one but well, the end is in sight. To give you a bit of perspective, there's now about 14000 lines of dialogs in the game, up fr...
The lab
Heya,In between a lot (seriously) of dialogs-writing, I like to do some others things to progress a bit. So I began crafting a new zone that will soon be put to use : The lab. So I though you'd like a sneak peek.As you may guess, a diaper-related story should have an evil lab full of doctors rea...
Progress update
Hey everyone,I mostly finished creating and integrating new NPC. The next update will host more that 30 of them !So of course that give me even more work to create all theses dialogs. My main goal toward the next couple week will be to fit all the remaining NPC under the new dialog tree so the next ...
Improving the camera
Hey everyone,So, in-between world building and NPC creation, I'm also working a bit on the camera.To give a bit of background, camera work is maybe the most fundamental thing a third person game have, and while it's hardly spectacular, it's incredibly hard to get "right" as a dev...
Quick Progress Update
Hey everyone,I'm sorry I don't update much theses days. It's not like I don't make progress : I do make a lot of progress. But for now, it's mostly boring backend stuff that I don't have a lot to comment on.Basicaly, now that I mostly finished designing the new zone, I spent ...
Some new items
Hey everyone,As I said in my earlier post this week, I began working on a new kind of equipment and I though I'd share with you how it's going.So, the idea is to be able to easily give you cool and unique gimmick, a bit like perks at the start of the game, but that you can switch in-between ...
Special items
Hey everyone,I'm sorry I'm not able to update as much as usual theses last days. I'm out for family business and I don't have as much time as I want to post. Gladly, I still have my laptop so I can still work on the game!I finished working on the new part of the city exterior. I'...
Working on new content
Hey everyone,After that huge work that was done in the last update, I'm back to creating new content ! I must admit I was digging it, because creating new places is always a fun part of game design.So, which new places can you expect next? Before jumping on the new level, I first have to expand ...
Bug-fix update
Hey everyone,The release 0.2.1c is available on itch at the usual link ( https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ). It's a corrective build that fix the pretty game-breaking bug of freezing while in dialog.I spent far too much time on this one, it was reall...
Release 0.2.1
Hey everyone,The release 0.2.1 is available on itch at the usual link ( https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).Let me emphasis again that previous saves will probably not be compatible. It don't contain the necessary information to make the link with the...
Update on progress
Hey everyone,So, I'm in the last rush before releasing the update. It will probably be ready for friday, worst case saturday.I updated all of the city NPC with the new dialog framework. This was a long job that is nowhere near finished as I have still around 40 NPC to update.I finally also rewor...
Filling up dialogs
Hey everyone,The last days were heavily focused on designing what I want the NPC to react and how to do it.Up until now, NPC could react to four states : A normal state A diapered state An accident state A maturity variantAt the start of the game, I was pretty happy with it because that was enough t...
Rewamping systems
Hey everyone,I made quite a lot of progress on the backend side of the game the last days.First, I tackled the very annoying bug that was causing the dialog system to not recognize the player's chosen name. It sound like a small thing, but it will allow me to give a better sense of customisation...
Technicals tweaks
Hey everyone,I progressed quite a bit on the next big work planned and improved the save system.Now, when you save, you can choose on which of the four slots you want to save the file. You can see when a slot is empty or if there's already a save in that slot. To be honest, I spent far too much ...
Boy progression
Hey everyone,So, as I guessed, I took about one week to finish integrating the boy character to the game. It was much more seamless that I feared, but I still had a lot of things to check to make sure everything was working fine.I had to make sure to reproduce the animations while still make it feel...
Poll Results and next update roadmap
Hey everyone,Thanks to all of you who gave your voice during this week poll. The results are leaning to an overwhelming majority toward polishing up quality of life stuff before engaging in creating new content.It's always hard to find the right balance between delivering more content and polish...
Boy teasing
Hey everyone,There's still a few day left in the poll, but the results so far are heavily in favor of QoL addition. I'm waiting for the closing to dive deep into development and I'll do a dedicated post regarding the poll results and the development roadmap for the next update. In the me...
What's next?
Hey everyone,The last release was a millestone, as it ended the first "level" of content (what came before being more like a tutorial). So, before diving deep again in dev and rushing my head straight, I want to pause just for a moment to ask you guys your opinion about what should be my imm...
Quick bug-fixes update
Hey everyone,I just updated the new release build on itch with a few bug-fixes, the most significant one being the exit of the haunted house not spawning immediately when you complete it. While it was not game breaking, as you just have to save and load the game to make it spawn, I still think it wa...
Release 0.2.0
Hey everyone,I uploaded the release 0.2.0 on itch at the usual link ( https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ). So like every release, I catched a lot of bugs but I'm staying in hypercare the next few days to be ready to correct any game-breaking bug that ...
Quick update on progress
Hey everyone,I don't have any exciting news to show today, because the main focus of the last days was polishing, testing and debugging the game to make it releasable.I just wanted to share one of the late feature I just added,which is the ability to wash your clothes. Now, when you have an acci...
Near the end !
Hey everyone ,The clean-up and polishing is going well. I added the last gameplay bits to the adult zone and spend a bit of time balancing things out.So, in addition to traps and stuff, I added a "no kids" zone inside that part of the level. It mean that if you try to go padded, or if you so...
Adult pressure
Hey everyone,I got a little sick theses last few days so progress was a bit slowed down, but I nevertheless managed to iterate on all the ideas I got and get some things done.First, and I have to credit throwawayGateway for that, I created a butler ghost that will roam around the adult part. He won&...
Shaders and traps
Hey everyone,I made some good progress on the gameplay logic theses last days. I figured out the critical path and the bonus stuff just like the maze, and began implementing the logic behind.This time, there won't be any roaming ghosts to hinder you,but various traps to slow you down the way.The...
Narrative through level design
Hey everyone,I nearly finished my building work. I think this area will be far more interesting as far as narrative goes. I had a lot of fun building what a coherent mansion will be. So, you'll be able to wander outside the mansion, visit the basement, and feel like the place you go are a bit mo...
Quick update on next plans
Hey everyone,I don't have anything new or exciting to present today, but I just wanna thank you all for the reviews you gave me on the last update. Of course, as the game get bigger, there's some bugs that are bound to arise and accumulate, and I take good note of all of theses.My plan for n...






















