clout_games posts
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Hey guys! Sorry for the lack of updates...we are collecting the very last offers next week and then move on! We are almost there.Regarding Patreon updates, we are preparing some concept exploration sketches at the moment and will be posting them very soon. We really want to grow our Patreon further ...
Update!!
Hey guys, we are officially registered in Canada under the name- Team Clout Inc.! We are ready to receive investment and we are on the final steps of negotiations with publishers.After we secure the deal -our plan is to open an office in Saint-Petersburg and start the full production of ILL.Stay tun...
Ask anything thread
Hello patrons!Here is a breakdown video. Ask any questions in the comment section
Update
Apologies for being quiet these days, I want to update you on the latest status of the CLOUT.This week we are incorporating in Canada. That means that we will be ready to receive official funding for the demo.I hope later this week we'll be able to update you guys on that as well. We can not wai...
ILL miniboss. bonus_01
More juice!One of our patrons Tyler (he has his own Patreon page www.patreon.com/user?u=5377158 ) https://www.youtube.com/c/AftertouchAudio helped us with the sound design!
New Video and some updates about the demo
Hello!Dropping this new vid for you and wanted to update you on what is happening.We are actively working on the demo. Our plan is to make a vertical slice of the game, a fully finished short part of the game presenting almost all mechanics.On the other part, we also actively talk with the investors...
Playable demo update
Hello people!Today I reviewed the demo and the progress is truly inspiring (Max is speaking). Vadim (@vdovenko.vadim on insta) did a great job already, being new to Unreal and already making huge progress with the player's movement, collisions, and player's hands' mechanics. He does not ...
ILL. Hall scene and Clout_games updates
Hello people! We cant thank you enough for the amazing support! Here is the latest concept trailer demonstrating hardcore gameplay, real time body mesh damage, interactive environment and a lil sneak peak on the story depth (current setting is a subject to change).We also wanted to update you how it...
Miniboss scene
Miniboss reveal. We are determined to make transformations in real-time in the game using bone scaling, different model sets, and available UE simulation tools. Rendered real-time in Unreal Engine
Hi poly model of one of the good guys from the Car Scene
He just wants to be friends
ILL cut scenes
Here is a demonstration of cut scenes from our game. Do not consider it as a spoiler, the story is a subject of changes.
Hi-res of the enemy from the basement scene.
Thanks all for the support! And welcome to the cursed land
Greetings Patrons
Thank you for your support! We are going to post more info later this week, don't hesitate to ask any questions about the game
















