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Jeremy Estrellado

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Jeremy Estrellado posts

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Jeremy Estrellado post WEEK 14 / Part 3 / 2023 from patreon

WEEK 14 / Part 3 / 2023

lots of discussions on previous work. we finish up the tops of the pillars. plan out a kit of ivy that will be for hanging pieces.blockout some propping of ivy at the base of a pillar as well.

Jeremy Estrellado post WEEK 14 / Part 2 / 2023 from patreon

WEEK 14 / Part 2 / 2023

We take a break from ivy and start building out the tops of the pillars. the goal is to start figuring out the super large arch area in the next few videos.We get a bit distracted and look at our ivy as well... :D

Jeremy Estrellado post WEEK 14 / Part 1 / 2023 from patreon

WEEK 14 / Part 1 / 2023

More ivy! this is turning into a large kit.

Jeremy Estrellado post WEEK 13 / Part 2 / 2023 from patreon

WEEK 13 / Part 2 / 2023

Lets model hella ivy!

Jeremy Estrellado post WEEK 13 / Critiques / 2023 from patreon

WEEK 13 / Critiques / 2023

WEEK 13 / Critiques / 2023

Jeremy Estrellado post WEEK 13 / Part 1 / 2023 from patreon

WEEK 13 / Part 1 / 2023

Was shown a cool way to mask edges better in substance painter based off UV seams. really handyIvy root work in blender but then heading into learning to paint weight masks in unreal engine 5 to mask displacements in the modeling tools within UE5

Jeremy Estrellado post WEEK 12 / Part 1 / 2023 from patreon

WEEK 12 / Part 1 / 2023

Chillin making packed masks in substance painter. simple :)

Jeremy Estrellado post Variation Masks from patreon

Variation Masks

Pay attention! This is cool!

Jeremy Estrellado post WEEK 11 / Part 3 / 2023 from patreon

WEEK 11 / Part 3 / 2023

UV clean up, nicer bakes and then pushing the masks for the moss. Later we get a really cool tip on breaking down the mask to be cheaper. Ill post a extra link for how that works after this one.

Jeremy Estrellado post WEEK 11 / Part 2 / 2023 from patreon

WEEK 11 / Part 2 / 2023

Decided to break the pillar into two parts for the hope of reuse. Lets get it UVed and baked!

Jeremy Estrellado post WEEK 11 / Part 1 / 2023 from patreon

WEEK 11 / Part 1 / 2023

First we finish of the texture masks for the base of the pillar.Then started out building the pillars to the main shot of the upper area.

Jeremy Estrellado post WEEK 10 / Part 1 / 2023 from patreon

WEEK 10 / Part 1 / 2023

Decided to sculpt the bases of the pillar. looks better this way.

Jeremy Estrellado post WEEK 9 / Part 2 / 2023 from patreon

WEEK 9 / Part 2 / 2023

Tried out making high res dirt mound meshes that are made entirely in unreal 5 with megascan materials for displacement. interesting workflow.

Jeremy Estrellado post WEEK 8 / Critiques / 2023 from patreon

WEEK 8 / Critiques / 2023

A Vod of our community discord Critiques.

Jeremy Estrellado post WEEK 9 / Part 1 / 2023 from patreon

WEEK 9 / Part 1 / 2023

WEEK 9 / Part 1 / 2023Making floor pieces in blender while also displacing it in unreal 5

Jeremy Estrellado post WEEK 8 / Part 2 / 2023 from patreon

WEEK 8 / Part 2 / 2023

We take some tileable material tiles we made and add a kit for the ground. they are displaced using the unreal modeling tools. These get us some big wins as they take up so much of the screen space.The bigger downside is that they are busy and repetitive. we will have to find ways to prop them so th...

Jeremy Estrellado post WEEK 8 / Part 1 / 2023 from patreon

WEEK 8 / Part 1 / 2023

Jeremy Estrellado post WEEK 7 / Part 1 / 2023 from patreon

WEEK 7 / Part 1 / 2023

We finish up the planters for the top of the stairs and move onto detailing them up so that they have some propping character.

Jeremy Estrellado post WEEK 6 / Part 2 / 2023 from patreon

WEEK 6 / Part 2 / 2023

Continuing on the stairwell, we look at the sides to complete the set.

Jeremy Estrellado post WEEK 6 / Part 1 / 2023 from patreon

WEEK 6 / Part 1 / 2023

Working on our stairs. These are mainly built with a trimsheet and displaced using displacement inside of Unreal 5.

Jeremy Estrellado post WEEK 5 / Part 3 / 2023 from patreon

WEEK 5 / Part 3 / 2023

WEEK 5 / Part 3 / 2023

Jeremy Estrellado post WEEK 5 / Part 2 / 2023 from patreon

WEEK 5 / Part 2 / 2023

WEEK 5 / Part 2 / 2023

Jeremy Estrellado post Week 5 / Part 1 / 2023 from patreon

Week 5 / Part 1 / 2023

Worked on getting UVS and bakes for our rubble. also use megascans to build the base the rubble sits on.

Jeremy Estrellado post Week 4 / Part 2 / 2023 from patreon

Week 4 / Part 2 / 2023

We take the rubble blockouts to finish in zbrush. We also do a quick UV and bake test before ending the stream.

Jeremy Estrellado post Week 4 / Critiques / 2023 from patreon

Week 4 / Critiques / 2023

Our community feedback streams! 

Jeremy Estrellado post Week 4 / Part 1 / 2023 from patreon

Week 4 / Part 1 / 2023

We learn about level instancing within Unreal 5.1. Using this tech we start to build out little propping islands that we can base everything off of. This should help us build much faster in the long run.

Jeremy Estrellado post Week 3 / Part 2 / 2023 from patreon

Week 3 / Part 2 / 2023

Similar to the previous stream. we do some modeling for the area above the alter but also think we need to look at grass meshes. Megascans is our starting point.

Jeremy Estrellado post Week 3 / Part 1 / 2023 from patreon

Week 3 / Part 1 / 2023

On this stream we look at the the process of taking Megascan assets and making them work for us. Looking at some leaves we take them to blender and make them fit our needs using the existing meshes.

Jeremy Estrellado post Week 2 / Part 3 / 2023 from patreon

Week 2 / Part 3 / 2023

We go in and refine some of the height information of the tiles as well as break it up with some simple dirt.

Jeremy Estrellado post Week 2 / Part 2 / 2023 from patreon

Week 2 / Part 2 / 2023

Looking at atlas workflows we developed the workflow of taking a zbrush mesh heightmap and using substance designer to break it down for us into a scatterable set of stones.

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