Jeremy Estrellado posts
WEEK 42 / Part 2 / 2024
Another breakdown of a concept into shapes so that we can blockout effectively. This is important to understand in my opinion.
WEEK 42 / Part 1 / 2024
Finalizing the masks for the Altar polish pass
WEEK 40 / Part 1 / 2024
Polishing masks on the altar.
WEEK 39 / Part 2 / 2024
Cleaning up and polishing parts of the temple. based off your guys feedback
WEEK 39 / Part 1 / 2024
Back to the temple. were polishing up areas that you guys highlighted in feedback earlier.
WEEK 38 / Part 1 / 2024
Continuing on modular work to see how this building can work.
WEEK 37 / Part 2 / 2024
Lets breakdown a building design and make it modular. How does this work? Lets find out!
WEEK 37 / Part 1 / 2024
Discussing my game idea and breaking down some of the features im interested in for it.
WEEK 32 / Part 2 / 2024
Continuing to design and think about gameplay features.
WEEK 32 / Part 1 / 2024
Playing around with my little understanding of blueprints and starting to design ideas for a gameplay feature. fun way to think!
Happy Holidays Everyone!
Just wanted to say happy holidays to everyone and thank you for all the support and enjoyment throughout the year. Happy holidays and new year to you all!
WEEK 31 / Part 2 / 2024
I recently start looking into more gameplay involved inside of unreal. something we will go back and forth on as time goes on. This will be the next major project in the future.
WEEK 31 / Part 1 / 2024
Looking in resolve and editing sounds. briefly talk about the vfx im using in the project also.
WEEK 30 / Part 2 / 2024
We take the sequence blockouts for the shots rendered out, and bring them into Davinci resolve. Run you through how I get content and edit content in Resolve.
WEEK 30 / Part 1 / 2024
Sequence polish. Working on making each shot stronger
WEEK 29 / Part 2 / 2024
Bit of a random stream. Talking about the future and where we are going with the streams.
WEEK 29 / Part 1 / 2024
Finishing up the vista but also its time to get the leaves moving.
WEEK 27 / Part 2 / 2024
This Stream is all about Particles within Niagara. Making Leaves fall! I had a lot of fun with this.
WEEK 27 / Part 1 / 2024
Work polishing our shots and getting close to rendering time. I'll render off stream.
WEEK 26 / Part 1 / 2024
More work on the sequence. Also use unreal modeling tools to make some shapes that we needed for the shot.
WEEK 25 / Part 2 / 2024
Attempting to finalize the shots.
WEEK 25 / Part 1 / 2024
Looking through just the cameras, we can prop more intentionally just for the shot.
WEEK 24 / Part 1 / 2024
Working on the sequences and the shot by shot pass.
Community Group Challenge / Part 4 / 2024
Group Challenge that anyone on the server can participate in. got it all planned out. We take a look at every prop and give any feedback that can help push things just a bit further.
WEEK 23 / Part 1 / 2024
Material Tuning. Time to get more detail out of the surfaces. Thank you for your Patreon support.
WEEK 22 / Part 2 / 2024
Finishing up the pots. we will get them into some reusable groups via blueprints
WEEK 22 / Part 1 / 2024
Lets get these trimsheets for the pots to use. Even some nanite displacement on them for extra detail.
WEEK 21 / Part 2 / 2024
Decided to make pots. here is the video on making trimsheets from the existing sculpts.
WEEK 21 / Part 1 / 2024
Made some pottery to fill the scene up some. Also took a pass to clean up some of the existing meshes. getting closer to done with the project made it clear that we needed to tidy up some stuff.
Community Group Challenge / Part 3 / 2024
Group Challenge that anyone on the server can participate in. got it all planned out. Reviewing and more detailed feedback for everyone to act on.




























