GemDomination posts
Jenny Animated Sketch (white caste)
Animation for the next scene. Man, this looks so good! It's perfect. What do you guys think?
Moon Lapis (Supporter Reward)
Thank you all for supporting the game! This isn't much, but have this Lapis wallpaper.I hope you guys like what we have been doing so far!
Gem Domination Ver0.3.2 (fixes)
Version 0.3.2MEGABug fixes: Fixed progress bug with amethyst, where, if you had 5 domination points, the wrong scene plays, locking you out of progress (she stays in her room, making going to the big donut impossible) Fixed game-breaking bug where you can't enter the shops (this is due to renpy&...
Gem Domination Funhole Edition
Gem Domination Funhole Edition is a standalone version of one feature of our game, Gem Domination.You get to go through the Funhole encounters in the base game, but with a few minimum changes, like having extra characters yet not introduced in the game, with no limitations, and a "free play"...
Moon Lapis (White Caste reward)
Thank you all for supporting the game! This isn't much, but have this Lapis wallpaper.I hope you guys like what we have been doing so far!
Gem Domination Ver0.3.1 (Supporters)
Version 0.3MEGA General: 1 New Scene Bathtub Event 2 new areas Reworked Inventory System Work System Scenes: 1 new scene for Sadie Bathtub Event 9 Possible characters available Areas: Stevenβs Bathroom Big Donutβs Backroom Inventory system: Not perceivable change,...
Scene Expressions and Townie Houses
These are the new expressions for the scenes! These are meant to be generic to be used in future updates. You may recall previous scenes had multiple expressions per scene. Well... That takes a bit more time to achieve with DigitalKaiju's art. However, we came up with this system of interchangea...
Gem Domination Ver0.3 (White Caste)
Version 0.3MEGA General: 1 New Scene Bathtub Event 2 new areas Reworked Inventory System Work System Scenes: 1 new scene for Sadie Bathtub Event 9 Possible characters available Areas: Stevenβs Bathroom Big Donutβs Back room Inventory system: Not perciebavle change...
Scene Expressions and Townie Houses (supporters)
These are the new expressions for the scenes! These are meant to be generic to be used in future updates. You may recall previous scenes had multiple expressions per scene. Well... That takes a bit more time to achieve with DigitalKaiju's art. However, we came up with this system of interchangea...
Jenny Scene Sketches
This is the upcoming Jenny scene! What do you guys think? Can you guess what the storyline will be about with this? This is just a taste, of course, since these are just sketches.Also, a bit of something extra, Big Donut Backroom! Guess who you are going to meet here, no, it's not jenny, lol.Oh,...
Scene Expressions and Townie Houses
Well, this is it, this is the last thing left to be done before the new update goes live, namely, expressions within the scene. You may recall previous scenes had multiple expressions per scene. Well... That takes a bit more time to achieve with DigitalKaiju's art. However, we came up with this ...
Jenny Scene Sketches (Supporters)
So! Last week I didn't exactly mention what this was about, but pics should speak for themselves, right? Yes, this is the upcoming Jenny scene! What do you guys think? Can you guess what the storyline will be about with this?Also, a bit of something extra, Big Donut Backroom! Guess who you are g...
New gift backpack and new shop talk
As I mentioned, I wanted the backpack in the interaction menu to NOT cover the cellphone, that way you can see whether you influenced the gems or not on the same screen with little effort while the gem is still on view, similar to how the wardrobe works.Likewise, there's some new dialogue with t...
New gift backpack and new shop talk
As I mentioned, I wanted the backpack in the interaction menu to NOT cover the cellphone, that way you can see whether you influenced the gems or not on the same screen with little effort while the gem is still on view, similar to how the wardrobe works.Likewise, there's some new dialogue with t...
Bathtub Test
This is something some people may have forgotten, but hopefully, I can implement this update, the bathtub scenes. Just small things that could escalate later. ElFatGato had this done for some time, he was finishing them this week, and I was testing them. Works well. Lapis did a number on beach city....
New gift backpack and new shop talk
Again, something small for this week. As I mentioned, I wanted the backpack in the interaction menu to NOT cover the cellphone, that way you can see whether you influenced the gems or not on the same screen with little effort while the gem is still on view, similar to how the wardrobe works.Likewise...
More Bathtub Test and more Pearl Comic
As said last week, this is something some people may have forgotten, but hopefully, I can implement this update, the bathtub scenes. Just small things that could escalate later. ElFatGato had this done for some time, he was finishing them this week, and I was testing them. Works well. Lapis did a nu...
Early Battle System showcase
Just a small devlog this week. We are reaching the final touch for the update, hopefully, so not a lot to say.That being said; the battle system! Not something to be implemented in this update, but I'm slowly working on it, seeing if it works, how it can look, etc. It still lacks several UI elem...
Bathtub Test and more Pearl Comic
This is something some people may have forgotten, but hopefully, I can implement this update, the bathtub scenes. Just small things that could escalate later. ElFatGato had this done for some time, he was finishing them this week, and I was testing them. Works well. Lapis did a number on beach city....
Battle System and DigitalKaiju's comic (sketch) (supporters)
The battle system! Still far from being implemented, but the general idea is working so far. These screenshots are in-game, it needs A LOT of UI elements still, and I'm mostly testing these with these placeholders from Elfatgato he made a lot of time ago.As for how it works, well, basically, the...
Sadie Scene reveal and Work System
To not spoil the whole scene, I won't post how the animation looks, but here's a small preview (check our discord). Man, what can I say that I haven't before, I love how it looks, it's easier to work with, and, as you can see, contrary to previous posts, the background is finally the...
Battle System and DigitalKaiju's comic (sketch)
I'm also working on the battle system at the moment. This will take longer, though. These screenshots are in-game, it needs A LOT of UI elements still, and I'm mostly testing these with these placeholders I used to have. I may explain how it works further next week.Also, here's a Pearl c...
Sadie Scene (Animated) and Work System
Animated version of Sadie's scene. This is how animations will work from now on. As I mentioned, this is not the background for this scene, at least now that I have planned. I could, however, release it as it is if I need to, since I plan on releasing updates more often anyway.Also, here's t...
Poll results, Sadie Scene (sketch), and possible HTML build
Well, you guys voiced your opinion. It wasn't easy, but thanks to the renpy discord server I managed to find a way to show this screen on top of all others easily, which also makes the closet options easier to implement. I still need some modifications, I want to make the gift menu smaller so it...
Presentation Gifts vs Clothes
So, as mentioned in the free post, I need to do know what you guys think. About presentation, I want to keep things as uniform as possible, as long as it doesn't hurt the final product, so, I want to do a comparison between these two:This is how changing clothes looks likeThis is how giving a gi...
Sadie Scene Test (In-game)
And here is how it would work in-game. It's not the background needed for the scene, mind you, I'm still waiting on it, but this is the gist of it. It's only missing the panel to be finalized for this scene to be done. And, of course, the face panel will work to extend all the emotions.I...
Sadie Progress (supporters)
I'm still pretty happy about how this looks, and it's amazing! This time, animated. I think this speaks for itself. The only thing missing is a specific panel with Sadie's expressions, that will be reused through all the other scenes, so the scenes don't need as many expressions each...
Gift System Showcase (Free)
I finally made the gift system works. It works for what I need to, the problem is really the presentation. I wanted to do something uniform, you may recall how gems react to their clothing being changed by staying on the screen, right? Well, now it passes to a new screen for them to comment on how t...
Sadie Progress
This is just absolutely fantastic. I couldn't be happier with how the new scene is shaping. I'll keep this short because the pics should talk for themselves, but I have to ask, what do you guys think?























