SquashedFlat posts
Butterscotch Cannon (Updated)
Update: Small improvements to make Texas more visible.At last, I finish an animation the same day that I start it. It's been a long while since that's the case.But this will be what happens if you hit a rock with Butterscotch in front of you. Instead of Nutmeg tripping and landing on Texas, ...
Nutmeg Run Alt
Butterscotch isn't just big, she's gassy. Best not to get caught in any of her blasts.
Butterscotch Brake Check (The Whole Damn Thing)
This took me far too long to get done, but at least I was able to do some background work and some coding after finishing this today. But yes, this is all three parts of Butterscotch's brake check move put together, i.e. what it will look like in game. Probably back to coding for a bit now, but ...
Butterscotch's New Tattoo
Not animated just yet, but still a lovely little scene
Butterscotch Butt Sticker Waltz
Unsurprisingly, this follows the brake check animation!
Butterscotch Brake Check Hit
Still more to come on this one, but here's the impact!
Butterscotch Brake Check Miss
Caution: Frequently stopping horse.
Nutmeg Cactus Squish
The finished version!
Nutmeg Cactus Squish WIP
Ironically, this animation's been a bit of a pain in the ass! But at this point all I have left to do is add a walk animation as Nutmeg moves between the two positions. Sorry for the most staggered uploads recently, I've been alternating between coding and sprite work, but in addition, these...
Nutmeg Wall Splat
Just a simple one. The behind view won't be in the game for this animation, but since I drew the sprite I figured I could make something extra out of it.I may reuse that flat sprite for a Butterscotch animation later though...
Nutmeg Rock Trip Updated
Just a few small improvements
Nutmeg Rock Trip
Silly Texas! You ride the horse, not the other way around!
Update 14/08/20
Hey everyone!Sorry for the week of no updates, but I've coded a basic concept version of how I want the level to play. It's buggy as hell, but now that I'm confident in what I want to do with it, and have a decent framework, it's time to get back to some asset generation! Which proba...
Butterscotch Run Complete
Three streams for this one, but it's finally done! Now to figure out what I'm doing Friday...
Butterscotch Run WIP
I think this is the longest a single sprite has ever taken me. Two streams, and I still have to finish her tail, and put Roxxie (and April) on her back. With any luck we'll be done on Wednesday though!
Nutmeg Run
Actually had to edit Nutmeg to give her an extra bone in her forearm, because that's how horses work, apparently. Now just to get Butterscotch moving!
Size Comparison
Roxxie and Butterscotch definitely have the weight advantage in this fight.
Butterscotch
Did you know Roxxie has a horse? Well Roxxie has a horse, and as you'd expect, she's a little bigger than your normal breed.
Nutmeg
Well there we go. Texas has a horse now, and her name is Nutmeg. This is also the first horse I have ever drawn, so she may get some retouching on Monday. Not entirely happy with her at the moment, but happy enough that she could make it into the game as is.
Short Break
Well, with the release of level three, I'm going to take a short break from streaming to avoid burnout, and start doing some planning for level four, as well as working on a few side projects. I will be back to streaming on Wednesday the 22nd, so until then, enjoy the game and stay safe! -SF
Texas in Trouble Demo 3 (Updated)
Updated the game files with some bug fixes and (very) small quality of life improvements. VERY IMPORTANTLY, if you could play the pre-update level 3 demo, but are having trouble running this one, please let me know. I've changed to a different vertex buffer method, which may reduce lag and load ...
Machine Bun RAPID FIRE!
How much can one weasel take!?
Machine Bun Jiggly
Since I've got a sprite of Jiggly now, I figured why not do a little animation with her, since I had time today! Enjoy!This will not be in the game, by the way, I just did this for fun.
Update 08/07/20 + A Quick Note About Discord
Hey Everyone!Progress on the game is just good, and level three is just about ready for release. I just need to fix the reported bugs, do some final bugtesting and re-balancing, and want to add Kaze's Jiggly in as a background cameo. If all goes well, we could well be looking at the public relea...
Jacks in Jail
Quickdraw's done, I'm nearly done with all the cutscenes, and now Jacks has her in-jail sprite! We're getting close to the next public release, but there's still a few fiddly little jobs that need to be done first, as well as the bugfixing from the last demo.
Still No Stream Tomorrow
I'm afraid the game over sequence has taken me longer than anticipated, so I'll have to use tomorrow's stream slot to work on it as well. I just need to do the game over screen at this point. I've finished the countdown part of the sequence, and I am very happy with it. It's some...
No Stream Tomorrow
Hi everyone,Just letting you know there'll be no stream tomorrow, and no art or animation uploaded either. I'll be working offline to get the game over screen done in secret, as usual. Then hopefully on Friday it'll be back to coding, and starting to put things together for the final rel...
Smiling Jacks Victory Cutscene
That bunny's always got something up her sleeve, but Tex isn't falling for it this time!Feels good to animate a butt-squash again.
Smiling Jacks Talk Sprites
A little boring, but very necessary to the overall completion of the game. I've also written 90% of Jacks's dialogue, and have begun work on another Caramel animation, which I'm hoping to finish Monday!
Jacks Quickdraw Suite
Back to work for me! And here's the fruit of that work. Jacks's quickdraw sprites all done: neutral, win and lose. Just need to do Texas's half of this, as well as the gameover screen, and I can start putting together the functional quickdraw minigame!
























